|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Charlotte O'Dell
Molon Labe. League of Infamy
435
|
Posted - 2013.06.11 23:17:00 -
[1] - Quote
Okay, call me crazy here, but what if we buffed tanks AND made parts of the map where a tank could have 10,000 DPS and 50,000 HP, but it wouldnt matter because it couldnt access that part of the battlefield. (inside buildings, underground, skyscrapers, narrow city streets).
Let's say there are 5 points on a map- 2 are underground in tight passages where infantry dominate, 2 are above ground on open plains where infantry have no cover, and 1 is somehwere in between. Perhaps in a city with wide roads and accessible buildings, alleyways, 2nd stories where if a tank spots a grunt on the round, the grunt and all 15 of his friends next to him WILL die...unless those 15 were smart and got on top of the tank because of the accessibility of alleyways, indoor areas, etc. So to take that 5th objective would take tanks to lock it down once captured and infantry to protect the tanks, and tanks to make sure infantry dont take back that 5th point.
I watched this trailor and it made so much perfect sense. This way, infantry don't get slaughtered unless they go in tank land, tanks don't get soloed by infantry, and tanks can have fun killing eachother in 5km maps all day with 10,000 HP, 2000DPS, etc... http://www.youtube.com/watch?v=n_LlH2c5dyA
Maybe it's a far off dream because every map would become so 3-dimensional and it would take a complete rework, but i think everyone would be happy if no side had any advantage in all situations. I mean, I'm sure the infantry would love more CQC inside where there are no lavs or tanks, and tanks love big open manus-peak like maps where they get to be tanks.
Just a thought. yes, it's a tank buff, but it's a buff that doesn't effect infantry because if you choose, you will never have to fight a tank- ever! |
Charlotte O'Dell
Molon Labe. League of Infamy
438
|
Posted - 2013.06.11 23:23:00 -
[2] - Quote
It's brilliant! Literally everybody gets what they want! I play tanks to kill other tanks. If I never saw infantry, I really wouldn't care. I just wanna have tank battles at extreme ranges without worrying about some dumb punk with hacked AV nades soloing me JUST THE SAME as that same punk doesnt wanna be run over by an invincible LLAV. If anyone has a better solution that upsets less people please voice up. I want to hear from everybody on this. Not just tankers/AV |
Charlotte O'Dell
Molon Labe. League of Infamy
439
|
Posted - 2013.06.11 23:28:00 -
[3] - Quote
EternalRMG wrote:This would give DS a purpose they could be used to travel SAFETLY between different locations in the upper part of the map, where the tanks are and LAVS can afford to go beacuse it would be insta death for them They might get some buff too along with missiles and turrets
Your idea could literally fix any kind of problem with have ever had with vehicles
I know! I'm actually proud of myself.
Infantry don't have to get OHK'd by vehicles
Tanks don't have to get soloed by AV
Dropships get to transport infantry across parts of the map where they'd get killed almost instantly if they got spotted by a tank- suddenly every battle REQUIRES a dedicated dropship pilot
AV gets to fit a special niche of countering tanks in places where tanks CAN go, but are at a disadvantage to infantry. Tanks can't fill that role and regular infantry with av nades won't be effective against these new ADV and PROTO monsters. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
|
Posted - 2013.06.11 23:33:00 -
[4] - Quote
Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle
I see your complaint and move to give a rebuttle.
You fail to use your imagination, good sir. Invision a huge complex which tanks simply cannot access, but is still quite open. I'm talking 250-300m spaces between buildings. Giant clocktowers or so which look down on the whole complex and the rest of the map so a sniper could kill any infantry, spot any tank, and direct his troops. Snipers WOULD have a use. Let's also pretend artillery tanks existed and a sniper could equip a tool to his weapon that would automatically give grid coordinates to the artillery tank at extreme ranges. Then the sniper gets kill credits and the tank gets assists because the sniper spotted and painted the target. Snipers and tanks would become an integral part of one another, as well as working with the infantry to make sure they were safe at all terms. The sniper would be necessary on every map. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
|
Posted - 2013.06.11 23:37:00 -
[5] - Quote
Crash Monster wrote:Novawolf McDustingham The514th wrote:They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad... I think the installations are positioned so that they aren't too "all seeing" as it would be hard to imagine them always being blocked by accident.
Exactly, a sniper could own the streets and rooftops of an area blocked off to tanks, but if the infantry are INSIDE those buildings, the sniper can't hit them. EVERYBODY is OP in their own environment, and everybody is UP out of it. Now the niche roles come back. Now nobody needs to nerf anything bc everybody is equally OP. |
Charlotte O'Dell
Molon Labe. League of Infamy
440
|
Posted - 2013.06.11 23:50:00 -
[6] - Quote
[Reserved] |
Charlotte O'Dell
Molon Labe. League of Infamy
440
|
Posted - 2013.06.11 23:51:00 -
[7] - Quote
EternalRMG wrote:OP this community needs more brains like yours soo... Get to a cloning station and clone yourself 1000 times then go to CCP head quarters and tell them your freaking BRILLIANT ideas, and if they dont listen clone yourself more times and kidnapp them or something like that
I can't believe nobody came up with this before. Honestly, if we had 2 maps like this, everyone would be happer. The bridge map has the beginnings of it, where tanks own A, D, and E, while infantry own B and C, but it needs more work so everyone can be OP in their own world.
A sniper snipes because he wants to OHK everyone - let him; unless theyre inside where he's useless
A tank wants to be an unstoppable killing machine - and he is, but only where the maps allow, placing him against other tanks
AV wants to kill tanks- and they will if tanks go into an urban environment where infantry rule
Heavies want to be OP and be little tanks - and they will unless the get flanked by someone jumping through a window or rooftop, but anyone in front of them melts...except tanks if they choose to walk into tank land
Dropships want to be usefull - they will be the only way to safely transport infantry across tank land
Lasers want to be OP again - so let them be...but inside they still suck
Mass drives wanna be OP - let them be OP, except for the fact that they have limited range and can't shoot further than the across the street or the next room accuratly.
Assault rifles wanna do everything - and they do (except vs tanks), but not as well as anything else, but they still have less weaknesses
Shotguns wanna OHK at close range - they will and there will be lots of it in urban combat, but not in the streets where it's open and their power counts for nothing
LAVS wanna murder taxi - go for it. infantry in tank land die fast; but run into grunt world and youll find more proxy mines in unavoidable paths than you can count that WILL OHK you
AV grenades want to kill tanks - well they can if there is half a squad lobbing it at a tank who was dumb enough to go into the land of the infantry, but try that in tank land and you wont get closer than 300m without melting.
Assault dropships want to be assault-oriented - give them huge cannons that do 1000 DPS- after all, SOMEONE's gotta kill the logi dropships and keep the tanks in check if they get too brave. However, get to close to the infantry and a team of forge guns will kill you fast than you can evade because they are A TEAM.
This means everybody is equally OP and UP. Who is mad when in their own playstyle, they own EVERYBODY. |
Charlotte O'Dell
Molon Labe. League of Infamy
441
|
Posted - 2013.06.11 23:59:00 -
[8] - Quote
CCP, this is how we balance vehicles! |
Charlotte O'Dell
Molon Labe. League of Infamy
441
|
Posted - 2013.06.12 00:17:00 -
[9] - Quote
|
Charlotte O'Dell
Molon Labe. League of Infamy
444
|
Posted - 2013.06.12 01:06:00 -
[10] - Quote
KEROSIINI-TERO wrote:Frankly, initial thought: Terrible
But afterwards: good idea. Open areas CAN be vehicles domination area while in cities they have absolutely no part, many areas they even cannot enter.
BAMSIS. Everybody is happy. |
|
Charlotte O'Dell
Molon Labe. League of Infamy
449
|
Posted - 2013.06.12 04:50:00 -
[11] - Quote
I hope CCP sees this. |
Charlotte O'Dell
Molon Labe. League of Infamy
451
|
Posted - 2013.06.12 06:52:00 -
[12] - Quote
[RESERVED] |
Charlotte O'Dell
Molon Labe. League of Infamy
451
|
Posted - 2013.06.12 06:59:00 -
[13] - Quote
Zeylon Rho wrote:I was thinking about this before in the context of the idea of raiding the inside of a Titan (or another ship really). They seem to prefer maps where vehicle people have something to do, but there are map possibilities that you couldn't realistically call a vehicle in.
I wonder if they feel like all maps need to be setup so people can call in vehicles. I can appreciate that specializing in vehicles is expensive in SP, but it shouldn't limit map/gameplay options. Maybe indoor/spaceship-breach maps could have special roles for vehicle people - like indoor security systems that require tank/ds/lav skills to operate or lockdown.
I don't see why not. |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:34:00 -
[14] - Quote
+1, to that. |
Charlotte O'Dell
Molon Labe. League of Infamy
457
|
Posted - 2013.06.12 18:05:00 -
[15] - Quote
Stefan Stahl wrote:As far as I understand from Logicloop's last dev-block they're already considering the interaction of infantry and vehicles when designing the maps. That's why all maps except Manus Peak have some area where infantry is at an advantage and some area where it isn't.
That said the distinction could be clearer. And Manus Peak is really infuriating.
I like manus peak and i hate ashlands. give us bigger maps with both kinds of environments so i can have my 8 v 8 tank battles and theinfantry can have their 8 v 8 CQC. |
Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:01:00 -
[16] - Quote
Jin Robot wrote:psyanyde wrote:Jin Robot wrote:I Why exactly would a 50000 hp tank suck in a city? . Tank comes into a city, AV infantry pushes HAV back into a corner. Now you have AV dudes on rooftops anwutnot focusing fire on the tank while other infantry fends off any red dots trying to rescue the tank. A smart HAV driver wouldn't put themselves into a predicament where they'd be at a disadvantage in a tight place such as a city where there's not much room to maneuver/run/hide. That's just one example. No current AV could touch the buffed tanks. How is a tank going to be pushed into a corner by weapons that barely scratch it? All 16 mercs could run proto forge and one of odells super tanks would still be safe.
Okay, when I say "proto tanks" i'm talking something with around 14,000 HP MAX. Yes, in an open field only another tank could kill it, but in a city, if a tank is in a narrow street with only 2 directions to go, he could be corned by forge guns that do 5000 damage per shot and have proxy mines in front and behind him. Yes, in theory, a tank could still own a city, but if there is any kind of AV team in place, the tank wouldn't stand a chance. The power of a tank has more to do with mobility than EHP. Think of it, even in chromosome, the strongest tank could only hold it's ground for about 15 seconds against a few AV guys and only if none of them were proto. Then there would also be parts of the city far too narrow for tanks to even enter. Like, a main street would be accessible to a HAV, but all the buildings, alleys, and sidestreets would be impenetrable. However, if destructible environments are created, tanks would become a bit OP, as they could CREATE holes in the city. This could be fixed by giving limited ammunition, though. So if a tank wants to bust holes in walls, he wont have enough ammo to fight off other tanks or AV. |
Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:03:00 -
[17] - Quote
Jin Robot wrote:I just read the OP. The idea is flawed, we know you are a tanker and seem to want an untouchable tank. Why exactly would a 50000 hp tank suck in a city? How would AV heavies be relevant? Again I reiterate, your idea is biased to your play style and its not good.
I'm not suggesting a 50,000 HP tank because that's ridiculous. I'm just saying that because there would be 2nd and 3rd story buildings in a city, a tank wouldn't be able to hit those people, anyway, so it doesn't matter how much EHP a tank has if it can't cause any damage to infantry without effectively leveling an entire city. |
Charlotte O'Dell
Molon Labe. League of Infamy
461
|
Posted - 2013.06.14 00:16:00 -
[18] - Quote
Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry.
Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. |
Charlotte O'Dell
Molon Labe. League of Infamy
486
|
Posted - 2013.06.16 00:37:00 -
[19] - Quote
Maybe a little CoD influence on the maps wouldn't hurt. |
Charlotte O'Dell
Molon Labe. League of Infamy
488
|
Posted - 2013.06.16 00:59:00 -
[20] - Quote
Brutus Va'Khan wrote:I like the idea of environmental OPness. Vehicles own this, infantry that, and everyone has SOMEWHERE they're good at. This guy needs as much attention as possible until CCP has this idea burned into their brains forever. +1
Also, I'd like to see destructability in these maps. Granted that a tank can't level a whole city in five minutes, but don't expect to have a whole team camp in one room. I just feel like tanks should be demolition, destroying installations, cover, everything. Not so much anti infantry.
Absolutely. I tank, and killing infantry is meh. I'd rather be blowing up buildings and vehicles, anyday. However, if vehicles can level and entire city, they need to have limited ammunition like in Eve. This also gives the idea of having LLAVs being used as ammo trucks. |
|
Charlotte O'Dell
Molon Labe. League of Infamy
488
|
Posted - 2013.06.16 01:03:00 -
[21] - Quote
Scheneighnay McBob wrote:Charlotte O'Dell wrote:Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry. Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. Well, it's more or less close that that already, imo. The area around objectives aren't exactly easy to squeeze a vehicle into. And if you manage it, it's very dangerous.
Yes, they have that on a couple maps but where need it on every map. 2 points for infantry, 2 points for vehicles, and 1 point where both are required, scaling up from that with more players and bigger maps. |
Charlotte O'Dell
Molon Labe. League of Infamy
527
|
Posted - 2013.06.18 02:38:00 -
[22] - Quote
Frost LightBringer wrote:bumping the crap out if this post
Thanks, man. |
Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.20 00:17:00 -
[23] - Quote
Greg Dopson wrote:Alot of undercover/indoor areas means close quarters with tanking. From my experience CQC with tanks means tankie go bye bye
that's the point. |
Charlotte O'Dell
Molon Labe. League of Infamy
552
|
Posted - 2013.06.20 07:23:00 -
[24] - Quote
Aliakin Koreck wrote:Ok kill all tanks immediatly?
Whats the point of tanking?
To destroy hard targets and dominate open battlefields. Like, the role of a catapult and a bulldozer, combined. |
Charlotte O'Dell
Molon Labe. League of Infamy
611
|
Posted - 2013.06.25 00:06:00 -
[25] - Quote
Haerr wrote:+1
Every weapon, dropsuit & vehicle needs to have at least 1 situation / environment where they are not matched by anything else. Except for ARs they ought to be the average at everything bad at nothing kind of deal.
my dream |
Charlotte O'Dell
Molon Labe. League of Infamy
733
|
Posted - 2013.07.25 17:56:00 -
[26] - Quote
My thread has been revived! |
Charlotte O'Dell
Molon Labe. League of Infamy
735
|
Posted - 2013.07.25 18:03:00 -
[27] - Quote
Now that I think of it, this concept would only work on ps4 |
Charlotte O'Dell
0uter.Heaven EoN.
797
|
Posted - 2013.07.30 19:41:00 -
[28] - Quote
This thread is an all mango thread. Bacon gtfo |
|
|
|